The VR Classroom project aims to create an immersive virtual learning environment and provide valuable insights into learners’ and instructors’ behaviors in the virtual environment.
Target group
School / college students, pre-service teachers and teachers.
Vision
The long-term objectives of this project include exploring human-computer interaction strategies within the context of immersive virtual learning environments, enhancing traditional educational methods, and offering valuable feedback to both learners and educators.
Mission
In the frontline, an immersive virtual learning environment that allows data tracking in multiple modalities and integrates large-language-model-based chatbot shall be developed. Based on the collected data, machine learning methods would provide insights into user behaviors, enable further analysis, and empower customization. In parallel, generative machine learning algorithms could be considered for virtual avatars and animations.
Project Outline
Available Video Material
www.edu.sot.tum.de/hctl/forschung/vr-classroom/
www.edu.sot.tum.de/hctl/lehre/interdisciplinary-projects/vr-classroom/
blog.readyplayer.me/mozilla-hubs-custom-3d-avatar/
Principle Investigator
Prof. Dr. Enkelejda Kasneci
Contact
Süleyman Özdel, ozdelsuleyman@tum.de, Mengi Wang, mengdi.wang@tum.de