Artemis

Short description: Artemis is an open-source learning and research platform with a focus on individual feedback to support interactive and adaptive learning. With its scalable infrastructure, it offers a variety of features including automatic assessment to different exercises, computer-based exams, and communication.

Educational Technology: Educational Plattforms and Learning Courses

Keywords: interactive learning, scalable infrastructure, constructive alignment, formative assessment

Target group: Professors, tutors, and students

 

Vision: "Reimagining Higher Education: A World Empowered by Interactive Learning"

In our vision for the future, interactive learning will revolutionize higher education globally, fostering a vibrant, engaged, and enlightened community of learners. This approach will bridge the gap between theoretical knowledge and practical application, allowing students to internalize and apply concepts rapidly and effectively.

We see a future where large university courses are transformed into dynamic learning environments, where students actively participate, collaborate, and experience knowledge. Through interactive learning, we envision a more efficient, flexible, enriching, and personal education journey for all students, unlocking their full potential and fostering a deeper, lasting understanding of their chosen fields.

Mission:

Our mission is to integrate interactive learning into large university courses to create more engaged, efficient, and effective learning experiences. We aim to drastically reduce the time between content delivery and deepening understanding, allowing students to apply concepts almost immediately after introduction.

We believe in fostering a dynamic learning environment where students actively participate and experience the learning process, improving not just their academic performance, but their overall learning experience. Our commitment is to leverage this approach as a catalyst to inspire students, boost their motivation, and enhance learning outcomes.

 

Project outline:

Interactive Learning is a teaching methodology aimed at integrating active, experiential, and computer-based learning methods into large university courses. The goal is to minimize the time between content delivery and practice, promoting immediate application of concepts and more efficient learning. The approach is designed to foster an active and engaged learning environment, proven to enhance students' academic performance and overall learning experience. The project is underpinned by extensive research correlating interactive learning with increased student motivation and improved learning outcomes. Our plan includes a phased implementation of interactive learning strategies, comprehensive faculty training, and ongoing research to continue refining the methodology. Join us in transforming higher education, making it more engaging, efficient, and effective for all students.

For additional information and to join the interactive learning community, please visit: https://ase.cit.tum.de/research/education-technologies/interactive-learning

 

 

Available video material:

Currently, we do not have video material, but we will create it in the future and provide it.

Funding: There is no main funding. The project is funded with different sources. The main PI is Stephan Krusche.

Contact:

Website: Applied Software Engineering

Main responsible person: Prof. Dr. Stephan Krusche, krusche@tum.de

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